have developed an engine, which takes in 2D and multidimensional media
and generates interactive learning environments out of it. The user
provides graphics on paper or in digital format, which are then sliced.
The engine takes the sliced graphics and converts them into exercise
components. These components are then assembled into a web-based application,
which can be hosted on our web server.
The end user can access these applications via secure
login. After logging in the user can move or rotate the components in
the application. The state of the components can be saved and pulled
any time to work on it or check it. It is also possible for the engine
to automatically verify the assemblage of components and grade it.